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Animoca Brands Completes Somo Acquisition to Expand Web3 Gaming

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Animoca Brands announced the completion of its acquisition of Somo on January 14, 2026, marking a strategic move to deepen its presence in crypto-native collectibles and interactive gaming. Through this transaction, Animoca has incorporated Somo’s portfolio of digital collectible titles, including Somo Codex, Somo Duel, and Somo Battleground, into its broader Web3 ecosystem. The company indicated that the integration is designed to combine Somo’s collectible-first mechanics with Animoca’s established platforms, infrastructure, and global community reach to accelerate cross-promotion and long-term growth.

The acquisition reflects Animoca Brands’ continued focus on expanding interoperable digital economies that blend gaming, ownership, and culture. By bringing Somo under its umbrella, Animoca aims to enhance the visibility and scalability of Somo’s products while aligning them with its existing blockchain and tokenization capabilities. The company emphasized that the rollout of integrated features will follow applicable regulatory requirements and platform-specific considerations across different jurisdictions.

Somo’s Vision for Playable Digital Ownership

Somo has positioned itself as a crypto-native collectibles and gaming brand built for a digitally fluent, internet-native audience. The brand has focused on redefining how digital culture, gaming, and ownership intersect by transforming collectibles into experiences that are not only owned but also actively played, streamed, and traded. Its approach has sought to move beyond static digital assets, emphasizing engagement and participation as core elements of collecting.

At the center of the Somo ecosystem is what the company has described as an interconnected universe of products. Somo Codex, Somo Duel, and the flagship title Somo Battleground collectively form an interoperable game loop designed to reward both collectors and competitive players. Each launch and activation within this universe has been structured to encourage sharing, streaming, and community interaction, reinforcing the idea of collectibles as a living cultural layer rather than standalone items.

Expanding Through Animoca’s Global Network

Animoca Brands has stated that the acquisition is intended to connect Somo to its extensive global network of games, communities, and partners. The company plans to leverage its existing blockchain infrastructure and tokenization frameworks to scale Somo’s interoperable game loop and collectible economy. This integration is expected to support broader distribution, deeper engagement, and new opportunities for collaboration across Animoca’s portfolio.

With a track record of building and supporting major digital asset platforms such as the Moca Network, Open Campus, and The Sandbox, Animoca brings significant experience in developing and scaling Web3 ecosystems. The company also provides digital asset services that help Web3 projects launch and grow, alongside maintaining an investment portfolio spanning more than 600 companies and alternative digital assets. This background positions Animoca to amplify Somo’s reach while maintaining its core identity as a culture-driven collectibles brand.

A Strategic Step in Web3 Growth

The completion of the acquisition underscores Animoca Brands’ broader strategy of consolidating high-potential Web3 projects that align with its vision for interoperable digital ownership. By integrating Somo into its ecosystem, Animoca aims to foster community growth, encourage cross-platform engagement, and support the evolution of collectible-driven gaming experiences. As Web3 adoption continues to mature, the combined strengths of Animoca and Somo are expected to contribute to more cohesive and scalable models for digital collectibles and interactive entertainment.

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