Walt Disney’s Indian Division to Unveil Metaverse Platform During IPL 2023 Season
Following months of establishing the proof of concept, Disney Star, the India division of the American media behemoth Walt Disney Corporate, is preparing to formally launch its metaverse portal Starverse, according to a senior company executive.
The introduction of Starverse corresponds with the 2023 edition of the Indian Premier League (IPL). The metaverse platform will allow Disney Star to improve its digital experience for sports fans since the use of second screens when streaming real-time sports is quite prevalent.
“Our metaverse is named the Starverse, and its first implementation is a 3D environment for sports fans. The sports genre offers itself naturally to multiplatform, multimodal, and community experiences “Sanjog Gupta, chief of sports at Disney Star, said ET. He noted that the Starverse proof of concept (poc) was used during the Asia Cup and ICC T20 World Cup in 2022.
“This is the initial period we will let a large number of people access the Starverse. After evaluating features and learning user activity in a 3D environment, we intended to release the final iteration “explained Gupta.
To maintain the user intake as broad as feasible, the platform will be accessible on the mobile web. “The issue with an application is that the interaction would be limited to those people who have downloaded it,” Gupta stated.
The metaverse is a decentralized and interoperable open-source platform heralded as the technology industry’s greatest breakthrough. It enables real-time customer engagement in a virtual world that is constantly accessible. Starverse will deliver an always-on service, which is the primary distinction between it and other metaverse attempts in India. “This will be an always-on service for fans, with additional features introduced throughout the year,” said Gupta.
According to Gupta, Disney Star is collaborating with numerous firms to build the Starverse, and “three separate companies are working on the technology backbone, 3D models & settings, and gamification of the interaction.”